People have been very helpful in the modding discord and there’s no competition between modders. I’ve found the modding community to be the exact opposite of what was stated in the above post. The mods were made for our server, we shared them, but that didn’t prevent malicious people, who stupidly saw us as competition, from coming trash, trying to take our players, doing unwarranted bad publicity … while using almost all of our mods!įuncom forgets that their modders extend the life of their game.Īnd users forget that modders aren’t salaried and owe them nothing.īetween toxic community and contemptuous developer, we have made the choice to leave you. And when it goes well, at best, we deserve silence from them. We give them our time, a lot of time, we try to meet their requirements. At no time do they tell themselves that it is a “community” and that perhaps offering to help with making an interactive map, for example, that would be a good idea. They don’t care whether we are repeating for the 150th time where the “iron” is. If for you a modder must endure cronyism, favoritism, and endure investing a lot of time, money, against strictly NOTHING because “it’s his passion”, that’s not my opinion.īeing a modder means doing a lot of support to explain to people. Regarding “donations” or “thank you” that seems to be the basis, but I was told that giving for big games like “Minecraft” was normal, but not for “Conan”.Īnd I am not talking about the deleterious atmosphere between some modders who are in competition rather than in the sharing of information. I have absolutely all the history in screen of what I say. And the obligation to have a second complete devkit for the “beta” version (196go in duplicate) When I went to ask the dev to account, he basically told me “lol who are you”.Īdd to that the fact that Funcom does not know how to manage and test its updates, unable to have a clear schedule, long and wide hotfixes. I was offered to join the club, but I had my sneakers on that day. We also learned that some modders benefit from another dev-related discord a secret discord, where dev answer to them. Not to mention that for quite a while it was impossible to “merge” mapdatatable, and after several times, through another modder, we knew that Rob had shared with SW how to do it, from internal doc. The answers were not clear, and never of the principal ones concerned, as often. It was impossible at this very time to know if we could use Siptah’s meshes or not, which prompted us to buy a pack of redwood on the marketplace. A Funcom dev who worked on SW even told me “he doesn’t know the maps, it’s not his field”. our questions (and not even a poor retwit). (it’s forbidden to be different!)Īt the same time, Savage Wild came out, and they were advertised by Funcom on Twitter, and special help from developers, when we had no response to any of them. Or even with some unpleasant reactions given the project. Sapphire Exiles came out with utter indifference. We did 1 year of support to explain a lot of times “where the iron was”, “how to install”, “where to go”, where are the mobs… ![]() The mod elicited a lot of anger from people who expected “Vanilla”: The gameplay of this map is different from vanilla, and everything was explained both on discord and steam page. The goal was to offer a purely roleplay and realistic playground larger than Vanilla (no offense to detractors.). We created it in several 10,000 hours of development with just 2 modders, doing the best we could because at that time, there was no documentation. ![]() Sapphire Exiles was one of the first “big map” to go live, after Vaneheim. ![]() We had, out of the 17,500 users, 110 likes (and a lot of dislikes: Is it true after all? Why not downgrade something made available for free?), 3 or 4 “thanks” and 10 euros in donations in 2 years.ĪHDS takes hundreds of hours of development and support to answer questions, and catastrophic updates … Lots of theses functions have been requested by player from other servers. It has become a real “toolbox” with a dynamic walking system, management of the durability of the shields, alternative death system, and many other functions, including permadeath. We put them in public, because we where naive at this time, while advocating benevolence and sharingĪHDS is a popular mod, with over 17,500 users. Originally, all of our mods were created for our home hosted server. We do not have to hide the reasons of this choice. After more than 2 years left in self-service, we have decided to remove the mods we have developed for Conan Exiles from the public workshop.
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